↗ audio-launch.com
AudioLaunch — mobile music studio + Resonara
A mobile music studio with a custom native Rust audio engine, plus Resonara: a gamified world that teaches sound design while you play. Eight years solo-built — from the first concept in 2018 to today's public open beta. Until recently this listed here under Stealth; the name is off now.
Two sides
Studio is the serious side: multi-track recording up to 24-bit/96kHz, live editing, FX chain, MIDI, sample import, synths, mixer, master chain. Runs on a custom native Rust audio engine for low-latency real-time DSP on Android (NDK + JNI + React Native FFI).
Resonara is the other side: a story-driven world that teaches sound design through missions. Vibes, worlds, level pacing, missions and skills as progression mechanics — the play is the curriculum.
Eight years, one problem space
| Year | Phase |
|---|---|
| 2018 | Concept + vision |
| 2020 | First sketches |
| 2022 | Mobile pivot |
| 2024 | Production tier |
| Now | Live · public open beta |
Three concept pivots and several rebuilt iterations happened in between. Not a straight line, but a consistent thread: the same problem, held for eight years.
Stack
Pricing
| Tier | What |
|---|---|
| Free | Full Studio creation tools (recording, multi-track, FX, MIDI, sample import) — never credit-taxed |
| Founder | €139 one-time, available during the entire beta window (≥12 months from Play Store launch). Founder badge, beta-window access, never-expiring |
| Pro | Subscription, post public launch |
Status
Live in public open beta at audio-launch.com — play in the browser or grab the Android build. Not yet on the regular Play Store listing; that's the next step. Build philosophy: SOTA-or-cut — features that can't ship at SOTA quality are cut from v1.0 rather than shipped half-baked.
Sister project: audiolab.tools, a public browser-side audio toolkit — a separate product, also by me.